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That brings back a very specific memory of mine. Abundance of OCs aside, it's easy to make a long list of characters but what kind of game is it? As with most Dragon Ball games, the Dragon Balls themselves would appear as a mechanic, in this case similar to star-collecting, and gathering all of them will allow you to make a wish to either boost yourself or hinder an opponent.Īs for your idea, OP, all I have to ask is. Gameplay wise, characters would move around a board and get into minigames, though they would naturally tend to be a bit more violent and competitive than the ones you see in Mario Party (though that's actually saying a lot). Myuu, Sugoro, Monaka, Zeno, Cheelai, Paragus, Gine, Leek, Beets, the Yardrats, and many others. Popo, Dende, Sharpner, Erasa, King Enma, the Kaios, Dr. It would be a good way to showcase memorable characters like: Bulma, Chi-Chi, Gyumao, Oolong, Baba, Puar, the Pilaf Gang, Kami, Mr. Above all, it would be lighthearted and easy to play with friends and family who might otherwise never get into the relatively steeper learning curve for other Dragon Ball games. Getting a mostly non-combat themed game for once that can showcase the characters' vibrant personalities would be a great change of pace. The most obvious of these is Bulma, one of the most significant protagonists since literally the first chapter, yet in most game appearances she's usually either an NPC or shoehorned awkwardly into a fighting role.
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While Dragon Ball is primarily a martial arts fantasy story, there are tonnes of great characters who get next to no playable exposure in any video games because they're non-combatants. I had a thread on the backburner discussing my idea for a Mario Party-style DB game with some slapstick combat elements. I genuinely do not believe we'll ever see that until we have AIs that can just totally synthesize video games because I doubt Bandai Namco is willing to put in the funds for such a project. My penultimate answer after that has to be the mythical fusion of Xenoverse/Online's character creator and RPG aspects with Kakarot's open-world and an over-the-shoulder 3D fighting engine that's like a thumbs-up version of the Sparking! games given the scale, budget, and scope of something like Skyrim or Mass Effect. It's been a very long time coming after decades of using cel-shading to kinda sorta approximate it. I can appreciate how closely they made the 3D models of FighterZ look 2D (I remember being genuinely stunned at how incredibly they passed as cels to the point plenty of people even argued they were 2D sprites- they're not). Make it look exactly like we're playing the anime.
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Ultimate Battle 22 and Shin Butōden did it right in that one regard- give us a purely 2D fighting game even better than FighterZ that uses actual sprites that are basically animation cels lifted from the series with even better animation. I actually wouldn't mind a new 2D fighting game, something with the same retro look/modern technology of Sonic Mania. Maybe a puzzle game? It worked really well for Street Fighter. Honestly after decades of video games, there's not much of an itch left to scratch for me.
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